Custom OutRun Pixel Art made from Beads

Heres some more bead art from

Below is a Pixel by pixel reproduction of the OutRun Ferrari Testarossa Spider.

Another Yu Suzuki classic with Space Harrier!

And as I’m a big fan of Bubble Bobble look at this great picture frame.
Go check these guys out on Facebook>>>> search for A Beads C Start

Added to the Custom made OutRun page

Game Masters Exhibition Melbourne ACMI


On Sunday July 1st 2012 at ACMI Federation Square two friends and I headed into Melbourne for newly opened exhibit Game Masters.
Game Masters houses a collection of over 120+ playable games showcased by their creators.

The exhibit focuses on key game designers or fathers of the gaming world who through their creativity have influenced and changed the way we see and love to play games today.

The exhibit includes the works of around 35 game designers spanning over the last 40 years.
For me and to report for my blog I really went to Game Masters to see the content of my favorite game designer Yu Suzuki (SEGA Enterprises)

[Above– the Yu Suzuki and Yuji Naka display]

Game Master’s had three Yu Suzuki arcade games available to play OutRun (1986) Sitdown standard version, Hang-on (1985) Sitdown Version and Virtua Fighter (1993).

[Above – Me and a broken OutRun] ๐Ÿ˜ฆ

I was a little disappointed to find that OutRun had ‘Taken a Hit‘ after three days of opening to the public, but that’s the unfortunate reality of old arcade machines. The machine visually was a pretty tidy example.

Let’s wipe away those tears and get on to the Hang-on bike, it’s got to have be 20 years since I last jumped on this arcade classic.

[Above – Me going for that high score on the Sitdown Hang On]

Hang-On was fully functional and was a great blast from the past. I can’t believe how hard this game still is with having to lean the bike to turn. I thought it would be far easier with the extra winter weight I’m carrying ๐Ÿ™‚
Hang On was and still is 27 years later an amazing game and arcade simulator, Suzuki’s games just don’t seem to age.

Up next Virtua Fighter

[Below-My friends Vs battle on Virtua Fighter]


Virtua Fighter was the first Polygon fighting machine and was a huge leap forward in arcade fighting games,that’s probably why the series has a permanent place in the Smithsonian Institute in the U.S.
This machine was in great condition and was still good fun in a 2 player battle with friends.

Yu Suzuki’s area also included a playable Shenmue on the SEGA Dreamcast and a rolling interview with the man himself.

When you first arrive at the entrance to Game Masters you are taken back in time to the 70’s era of classic arcade machines titled Arcade Heroes.

If your in your late 30’s or early 40’s you will want to relive your childhood and probably spend hours here like I did.
The selection of playable arcade machines was impressive and they were generally very well looked after examples. Classics like Space Invaders, Donkey Kong, Asteroids, PACMAN, Scramble, Centipede and Missile Command were there to be played…no need to ‘Insert Coin’ all on Free Play. ๐Ÿ™‚

[Above– Me giving Centipede a go. Just love that cabinet artwork]

[Above– Neil playing vector graphics Asteroids]

[Above– Beat that!! Clocking Scramble on 1 credit to take the high score]

[Above-I didn’t know I was so nifty with a tracker ball….Hitting the top spot on Missile Command]

Beyond the Arcade Hero’s section was a wall containing consoles of the past. It was great to see the appearance of many Japanese released machines like the PC Engine, Virtual Boy, Super Famicom and the US SEGA Nomad handheld.
As you walked further into the exhibition things became more up to date with newer releases on the XBox 360 + Kinect and Playstation 3.Mobile and tablet gaming was also present.

Special mention should go to the excellent look of the Exhibition around the Kinect dancing stage and 3D Child of Eden experience.

I could quite easily spend another day at Game Master as I only touched the surface of the more modern areas.

Get yourself, family and friends to Game Masters at ACMI for a truly great day out and experience, there’s something for everyone.

Special thanks go to Latoyah Forsyth at ACMI for the invitation to the media launch and complementary tickets to this great event

Updated Blog with Yu Suzuki page

Work in progress, plan to add further games produced/developed by Yu Suzuki


Yu Suzuki

D.O.B 1958/06/10

Accolades include;

Academy of Interactive Arts and Sciences’ Hall of Fame (2003)

#9 in their Top 100 Game Creators of All Time list (IGN Awards)

Pioneer Award (Game developers choice awards (2011) [ seen below ]


Yu Suzuki joined Sega Enterprises in 1983 as a programmer.
He joined Sega’s development studio AM2 and began working on a motorbike arcade game called Hang-On (Released in 1985)


After Hang-on came the 3D fantasy zone third-person shooter called Space Harrier


In 1986 Suzuki then released OutRun to the arcades creating the feeling of cruising in your Ferrari Testarossa across beautiful driving routes with your blonde (but nagging) babe.
The deluxe motorized cabinet gives the greatest OutRun experience as it tilts and rocks to simulate the driving experience.


After Burner was released in Japanese arcades in 1987.
There were several different arcade cabinets for this game, for me the best experience was to play the deluxe motorized cockpit version.