Cannonball by Chris White

27 years ago AM2 released OutRun to the arcades.A game designed by the now legendary Yu Suzuki.

That made me 12 years old when OutRun hit our Arcades, it was the center piece attraction at every main arcade in the U.K.

Its now 2013 , I thought that in 27 years I had seen everything the original OutRun had to offer.

but…….

for the last three and a half years Chris White the owner of Reassembler has been decoding and uncovering amazing unknown things about the game and it’s programming secrets.
Through Chris’s long term commitment and passion for OutRun he has uncovered things that may never of been known about the game, things that have been hidden for 27 years which is astounding.

Not only has Chris decoded the OutRun program and understood everything there is to know within the code he’s taken it to the next level and spent several years re-writing programming mistakes and inconsistencies made by the original OutRun team.

Beyond smoothing out original issues
( things that may only be recognized by true OutRun fans) Chris has created his own additional optional extras like Time Trial, WideScreen and 60 fps mode.
This has all been neatly put together as an easy to use and navigate front end.

You thought the Japanese Saturn version of OutRun including ‘Arrange mode’ music tracks and ‘Smooth mode’ at 60Hz was the best version?

Think again..

This is truly the best OutRun experience you can have.

Check out the details below

Once loading up ‘Cannonball‘ you will be greeted with the main options

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Play Game, Time Trial, Settings, About and Exit.
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[Above – Available ‘Settings’ ]
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[Above- Video settings]

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[Above – Sound settings]

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[Above – Control Options]

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[Above – Settings for track type, smoothing and alternate stage 1that was recently uncovered by Chris]

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[Above – Settings for the new OutRun Time Trial mode]

Time trial is a great new feature that adds a new look and challenge to the original OutRun.

Who would of ever thought that Coconut Beach would not be your starting stage. It’s great to see the start of OutRun look so different.
Check out the images of what OutRun looks like starting at stages 2 – 15.

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[Above – Steer left and right on the Map screen to move the Testarossa to the desired Time Trial stage]

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OutRun has been given a new lease of life and I don’t think this is the end of the project. Fan’s and contributors to Chris White ‘Reassembler’ site are still giving support, suggestions and coding for Cannonball to run on other operating systems.

I would love to hear what Yu Suzuki would make of Cannonball. I think he would be very impressed.

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9 thoughts on “Cannonball by Chris White

  1. This is such big news! I hope one can add gridlines on th screen. I like playing outrun on the old school screens. Have saturn euro version which i think runs on 50fps and is great but would modern tvs such as LCD or plasma ruins it a bit. It would awesome to play outrun on the ipad.

      • Thanks, one more question, does cannonball work on ipad as well? Or do u use MAME to have it working? This would be a dream of mine to have it easily accessible on the ipad.

      • No its not for ios at the moment I believe.
        Cannonball is a separate program, it does not need Mame to run it.
        You need to download Cannonball from Reassembler Blog and then add the roms and run cannonball.

  2. There is nothing to stop someone porting Cannonball to iOS. In theory it should run fine. But you wouldn’t be able to legally distribute it through the appstore. Therefore, any build would be limited to jailbroken devices.

    For now, I’m leaving the ports to other people and focusing on the core project. So far there are ports for Mac, Linux, OpenPandora and Raspberry Pi.

    • Vow, thanks for the attention. Am a huge fan of the game, would like to have it easily accessible which is why it would be awesome to have it on some heldheld device or something similar (e.g. PSP or VITA). Of course iPad would be ideal as that I use the most. Anyways, I hope that soon enough I find out what a great job you did!

      • Well, there’s an Open Pandora port which is apparently really good (I don’t have the device) – so hopefully we’ll see a PSP / VITA effort at some point.

        The code itself is very easy to port to any system that has the SDL libraries ported to it.

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